A downloadable game for Windows and Linux

WarriOrb: Prologue is a free standalone demo for the upcoming action platformer WarriOrb. You play as a mighty demon trapped in an unlikely body. You will have to make your way through the ravaged world to regain your freedom and sanity.  Along the way you will meet demons, giants, mutants and all sort of magical and crazy creatures.


The path to freedom is challenging, but do not despise failure - every wrong attempt discarded is another step forward.

Game Features:

  • Bounce and roll your way towards freedom
  • Deadly traps to challenge your skills and reflexes
  • Puzzles to give you some time to think between traps
  • Friendly fellows to have a chat with on how the World will end
  • Not so friendly fellows to have some more serious conversation with on how the World will end
  • A tragic story of loss and desperation hidden behind the comic tale of a demon trapped inside a ball

Links:



Download

Download
warriorb-prologue-windows.zip 1 GB
Version 1.0.5 4 days ago
Download
warriorb-prologue-linux.zip 1 GB
Version 1.0.5 4 days ago

Development log

Comments

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my pc is so bad and i cant play this game and it looks good

wow , damnit , this game is awesome nwn !

(+1)

i got a crash 

Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Warriorb!FWindowsErrorOutputDevice::Serialize()
Warriorb!FOutputDevice::LogfImpl()
Warriorb!FDebug::AssertFailed()
Warriorb!FDebug::AssertFailed()
Warriorb!FRHICommand<FRHICommandSetBlendFactor>::StoreDebugInfo()
Warriorb!VerifyD3D11Result()
Warriorb!FD3D11DynamicRHI::GetQueryData()
Warriorb!FD3D11DynamicRHI::RHIGetRenderQueryResult()
Warriorb!TSet<FPrimitiveOcclusionHistory,FPrimitiveOcclusionHistoryKeyFuncs,FDefaultSetAllocator>::Emplace<FPrimitiveOcclusionHistory>()
Warriorb!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask()
Warriorb!FProjectedShadowInfo::ModifyViewForShadow()
Warriorb!FSceneRenderer::ComputeViewVisibility()
Warriorb!FDeferredShadingSceneRenderer::InitViews()
Warriorb!FDeferredShadingSceneRenderer::Render()
Warriorb!FRendererModule::RenderTargetPoolFindFreeElement()
Warriorb!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),unsigned int & __ptr64>::ExecuteIfSafe()
Warriorb!FNamedTaskThread::ProcessTasksNamedThread()
Warriorb!FNamedTaskThread::ProcessTasksUntilQuit()
Warriorb!RenderingThreadMain()
Warriorb!FRenderingThread::Run()
Warriorb!FRunnableThreadWin::Run()

Do you remember what happened in game before the crash? Also did you try to run the game again? Did it crash multiple times?

the next time i ran it it crashed and i got this


Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Warriorb!FWindowsErrorOutputDevice::Serialize()
Warriorb!FOutputDevice::LogfImpl()
Warriorb!FDebug::AssertFailed()
Warriorb!FDebug::AssertFailed()
Warriorb!FRHICommand<FRHICommandSetBlendFactor>::StoreDebugInfo()
Warriorb!VerifyD3D11Result()
Warriorb!FD3D11DynamicRHI::GetQueryData()
Warriorb!FD3D11DynamicRHI::RHIEndDrawingViewport()
Warriorb!FRHICommandListExecutor::ExecuteInner_DoExecute()
Warriorb!FRHICommandListExecutor::ExecuteInner()
Warriorb!FRHICommandListExecutor::ExecuteList()
Warriorb!FRHICommandList::EndDrawingViewport()
Warriorb!FSlateRHIRenderer::DrawWindow_RenderThread()
Warriorb!TBaseRawMethodDelegateInstance<0,FSlateRHIResourceManager,void __cdecl(void)>::ExecuteIfSafe()
Warriorb!FNamedTaskThread::ProcessTasksNamedThread()
Warriorb!FNamedTaskThread::ProcessTasksUntilQuit()
Warriorb!RenderingThreadMain()
Warriorb!FRenderingThread::Run()
Warriorb!FRunnableThreadWin::Run()

(+1)

I saw that the patch notes said you fixed some out of bounds issues, so you may have already fixed the spot behind the portal tower, but I wanted to say you did a good job with the platforming, especially the section immediately in front of the tower, with the small pillars. Good luck with the rest!

Thanks for the feedback and the bug report! Nice video and nice title!

Btw you can open your inventory with Tab, and the spells have some description there… we should have hinted that. We will do that in the main game.

The ShadeStone makes you able to walk through enemies without taking damage.

OHHHHHH. Dang, that would've been helpful. Thanks for the tip.

(+1)

A Game with beautiful graphics and a nice gameplay. I like the game

Thanks! It means a lot to us!

We just released a patch:

Bug Fixes

  • Fix out of bounds issues
  • Updated localization & fonts
  • Fix controller remapped buttons showing invalid texture inside the settings panel
  • Fix display settings not showing you modified some values
  • Fix overlap level issue
  • Fix spline collision
  • Fix press switch reset audio spawn logic
  • Do not capture mouse anymore, just hide it when not needed
  • Fix keyboard rebind settings

Known Issues

  • Some lag/gpu hitches are happening for some linux players

This game is koo.

Thanks :)

pc requirements? for window

Something like this should be enough:

Processor: 2.2 GHz Dual Core Memory: 4 GB RAM Graphics: Nvidia Geforce GTX 670 or AMD Radeon HD 7970

But would be cool if you could give it a try and let us know how it runs on your hardware.

i will play it

Thanks!

Interesting game

Thanks :)

No problemo

LOL

Let me know if you need any assistance!

you game is beauty but  i have problem jump ..think no bug but so hard