WarriOrb: Prologue
A downloadable game for Windows and Linux
WarriOrb: Prologue is a free standalone demo for the upcoming action platformer WarriOrb. You play as a mighty demon trapped in an unlikely body. You will have to make your way through the ravaged world to regain your freedom and sanity. Along the way you will meet demons, giants, mutants and all sort of magical and crazy creatures.
The path to freedom is challenging, but do not despise failure - every wrong attempt discarded is another step forward.
Game Features:
- Bounce and roll your way towards freedom
- Deadly traps to challenge your skills and reflexes
- Puzzles to give you some time to think between traps
- Friendly fellows to have a chat with on how the World will end
- Not so friendly fellows to have some more serious conversation with on how the World will end
- A tragic story of loss and desperation hidden behind the comic tale of a demon trapped inside a ball
Links:
Status | Released |
Platforms | Windows, Linux |
Rating | Rated 4.7 out of 5 stars (6 total ratings) |
Author | Not Yet |
Genre | Adventure, Action, Platformer, Role Playing |
Tags | Action-Adventure, Atmospheric, Exploration, Fantasy, Puzzle-Platformer, Unreal Engine |
Links | Steam |
Download
Development log
- WarriOrb launches April 28! (New Launch Trailer)Apr 22, 2020
- WarriOrb: Prologue Speedrun CompetitionJan 15, 2020
- WarriOrb: Prologue PatchDec 17, 2019
Comments
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Spanish Review / Review en ESPAÑOL...
Are there any plans to release the full version to Itch.io ?
Yes!
Prologue ran perfectly on Linux. I appreciate the difficulty, and can't think of any complaints. Looking forward to more!
my pc is so bad and i cant play this game and it looks good
wow , damnit , this game is awesome nwn !
i got a crash
Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Warriorb!FWindowsErrorOutputDevice::Serialize()
Warriorb!FOutputDevice::LogfImpl()
Warriorb!FDebug::AssertFailed()
Warriorb!FDebug::AssertFailed()
Warriorb!FRHICommand<FRHICommandSetBlendFactor>::StoreDebugInfo()
Warriorb!VerifyD3D11Result()
Warriorb!FD3D11DynamicRHI::GetQueryData()
Warriorb!FD3D11DynamicRHI::RHIGetRenderQueryResult()
Warriorb!TSet<FPrimitiveOcclusionHistory,FPrimitiveOcclusionHistoryKeyFuncs,FDefaultSetAllocator>::Emplace<FPrimitiveOcclusionHistory>()
Warriorb!TGraphTask<FetchVisibilityForPrimitivesTask>::ExecuteTask()
Warriorb!FProjectedShadowInfo::ModifyViewForShadow()
Warriorb!FSceneRenderer::ComputeViewVisibility()
Warriorb!FDeferredShadingSceneRenderer::InitViews()
Warriorb!FDeferredShadingSceneRenderer::Render()
Warriorb!FRendererModule::RenderTargetPoolFindFreeElement()
Warriorb!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),unsigned int & __ptr64>::ExecuteIfSafe()
Warriorb!FNamedTaskThread::ProcessTasksNamedThread()
Warriorb!FNamedTaskThread::ProcessTasksUntilQuit()
Warriorb!RenderingThreadMain()
Warriorb!FRenderingThread::Run()
Warriorb!FRunnableThreadWin::Run()
Do you remember what happened in game before the crash? Also did you try to run the game again? Did it crash multiple times?
the next time i ran it it crashed and i got this
Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Warriorb!FWindowsErrorOutputDevice::Serialize()
Warriorb!FOutputDevice::LogfImpl()
Warriorb!FDebug::AssertFailed()
Warriorb!FDebug::AssertFailed()
Warriorb!FRHICommand<FRHICommandSetBlendFactor>::StoreDebugInfo()
Warriorb!VerifyD3D11Result()
Warriorb!FD3D11DynamicRHI::GetQueryData()
Warriorb!FD3D11DynamicRHI::RHIEndDrawingViewport()
Warriorb!FRHICommandListExecutor::ExecuteInner_DoExecute()
Warriorb!FRHICommandListExecutor::ExecuteInner()
Warriorb!FRHICommandListExecutor::ExecuteList()
Warriorb!FRHICommandList::EndDrawingViewport()
Warriorb!FSlateRHIRenderer::DrawWindow_RenderThread()
Warriorb!TBaseRawMethodDelegateInstance<0,FSlateRHIResourceManager,void __cdecl(void)>::ExecuteIfSafe()
Warriorb!FNamedTaskThread::ProcessTasksNamedThread()
Warriorb!FNamedTaskThread::ProcessTasksUntilQuit()
Warriorb!RenderingThreadMain()
Warriorb!FRenderingThread::Run()
Warriorb!FRunnableThreadWin::Run()
Re-install directx
Thanks for the feedback and the bug report! Nice video and nice title!
Btw you can open your inventory with Tab, and the spells have some description there… we should have hinted that. We will do that in the main game.
The ShadeStone makes you able to walk through enemies without taking damage.
OHHHHHH. Dang, that would've been helpful. Thanks for the tip.
A Game with beautiful graphics and a nice gameplay. I like the game
Thanks! It means a lot to us!
We just released a patch:
Bug Fixes
Known Issues
This game is koo.
Thanks :)
pc requirements? for window
Something like this should be enough:
Processor: 2.2 GHz Dual Core Memory: 4 GB RAM Graphics: Nvidia Geforce GTX 670 or AMD Radeon HD 7970
But would be cool if you could give it a try and let us know how it runs on your hardware.
i will play it
Thanks!
Interesting game
Thanks :)
No problemo
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LOL
Let me know if you need any assistance!
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you game is beauty but i have problem jump ..think no bug but so hard